Natural Selection 1 Server

General Support & Discussion related to Half Life 1 games including Counter Strike 1.6, Condition Zero, Day of Defeat, Team Fortress Classic, and Natural Selection.
Post Reply
batmanp
GameServers.com Forum Newb
Posts: 1
Joined: Sun May 15, 2016 7:21 am

Natural Selection 1 Server

Post by batmanp » Sun May 15, 2016 7:30 am

Before 2 days I rented a new natural selection , but this does not go online , someone can help me further ? Ticket I created but so far no answer though is on the advertising 24/7 ...

Log:

[OVERLORD] DEBUG Parameters: -game ns +ip 173.199.105.146 +port 27015 +maxplayers 14 +map ns_metal
[OVERLORD] INFO Starting server
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash

Console initialized.
Protocol version 48
Exe version 1.1.2.1/Stdio (valve)
Exe build: 18:05:13 Oct 24 2008 (4383)
STEAM Auth Server

couldn't exec language.cfg
Server IP address 173.199.105.146:27015
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (1027) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (1027) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (1027) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (455) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
FATAL ERROR (shutting down): Unable to initialize Steam.

Post Reply