Server lagging since new patch when full

General support for the upcoming PC game Brink
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Sandrock1987
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Joined: Sat May 14, 2011 7:29 am

Server lagging since new patch when full

Post by Sandrock1987 » Sat May 14, 2011 7:36 am

So I've had a server for Brink since Friday and it ran fine the entire time. Then friday night the game was patched and since then when the server is full it starts lagging / warping for everyone. This morning for some reason the server was forced to 10 players (5 on each side) and the remaining 6 slots could be filled up with spectators.
It did run fine with 10 players, but I bought a 16 player server. I don't know who or what changed this limit (server hijack is set off) but i set it back to 8 players per team. So the server filled up again and as soon as it did it started lagging and everyone instantly left because of it.


I'm wondering if:
Dedicated Servers:

Can now use net_ip command to assign IPs to server instances
Means GameServers.com is running more servers on the same box than before which causes my server to lag?

Seven.
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Joined: Sat May 14, 2011 10:02 am

Re: Server lagging since new patch when full

Post by Seven. » Sat May 14, 2011 10:46 am

I wish to sign on this topic. I have noticed the same. When full the server will start rubberbanding.

suzpiper
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Re: Server lagging since new patch when full

Post by suzpiper » Sat May 14, 2011 11:22 am

same problem

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Limp_bizkit*
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Joined: Tue Apr 05, 2005 12:19 pm

Re: Server lagging since new patch when full

Post by Limp_bizkit* » Sat May 14, 2011 11:57 am

We are not increasing the number of servers to a box due to this update. We already had the servers set to load on specific IP addresses from our end. If you are experiencing lag, we would like to investigate the issue with a ticket to our network specialists. Since the game is new, we are still learning how it performs under different load levels, as well as how it reacts to other brink servers on the same box.
[GS]Beau -- "Frag. Not Lag."
Visit #GameServers @ irc.us.gamesurge.net
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