7 Days to Die Mod Request

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Ghostoo666
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Posts: 1
Joined: Sat Jul 29, 2017 10:08 pm

7 Days to Die Mod Request

Post by Ghostoo666 » Sat Aug 05, 2017 11:00 pm

I am unable to add a particular mod through my ftp program.

I am having corrupted chunks believed to be caused by the server shutting down whilst a battery bank runs out of fuel, causing a spamming error on the log and any players within the chunk render distance get stuck on the "Starting game" screen and cannot join the game. (It's worth noting that the server shut down due to a crash since the maximum memory was exceeded: 4gb. 4gb of max allocated memory is pitiful for this type of game which can easily use 12 while not under any significant load. I understand there's memory leaks but if 4-6 players built something grandiose in different parts of the map, well there goes the 4gb memory cap)

Mod in question: https://github.com/djkrose/7DTD-ScriptingMod/releases

Server ip: 104.238.137.99

Giving permission errors when attempting to install the .dll. This extension itself is 'prohibited' because changing the extension lets me add it without any problems.

The error in question that gets spammed:

Code: Select all

NullReferenceException: Object reference not set to an instance of an object
  at TileEntityPoweredTrigger.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0 
  at Chunk.ZOU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0 
  at Chunk.write (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0 
  at NetPackageChunk..ctor (.Chunk _chunk) [0x00000] in <filename unknown>:0 
  at ChunkManager.SendChunksToClients () [0x00000] in <filename unknown>:0 
  at GameManager.WU () [0x00000] in <filename unknown>:0 
  at GameManager.Update () [0x00000] in <filename unknown>:0
For more information about this specific error which deals with using electricity on a server, visit https://7daystodie.com/forums/showthrea ... gger-write

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