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 Post subject: Asteroid amount.
PostPosted: Sun Mar 12, 2017 2:39 am 
Offline Forum Newb

Joined: Sun Mar 12, 2017 2:37 am
Posts: 1
I was wondering what you can set this to ther really needs to be an explaination somewhere of what you can set each variable to in the CFG like honestly.


 Post subject: Re: Asteroid amount.
PostPosted: Thu Mar 30, 2017 7:30 pm 
GameServers Staff
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Joined: Tue Jan 12, 2016 12:43 pm
Posts: 80

You can change the following parameter to a new amount with SpaceEngineersDedicated.cfg.
<AsteroidAmount> </AsteroidAmount>

Please restart the server for the new changes to take full effect.

You can also press shift F10 in-game and select asteroid, planets, etc. to paste into your world on command.

There is another possible fix:

Find the "Sandbox.sbc" file. Right-click it and open it in Notepad++.

Find the line that begins with <SpawnShipTimeMultiplier>. The line immediately after should begin with <DestructibleBlocks>.

You will need to add two additional entries between the Spawn and Destructible lines. Copy and paste the following lines:
<ProceduralDensity>0.5</ProceduralDensity> <ProceduralSeed>##########</ProceduralSeed>

IMPORTANT! You MUST replace the ########## with a 10-digit number. Any 10-digit number will do, as long as it is between -2147483648 and 2147483647.

Make sure the lines all line up (add 4 spaces to the beginning of the new lines.)

Your file should now look something like this:

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