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 Post subject: Asteroid amount.
PostPosted: Sun Mar 12, 2017 2:39 am 
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I was wondering what you can set this to ther really needs to be an explaination somewhere of what you can set each variable to in the CFG like honestly.

<AsteroidAmount>20</AsteroidAmount>

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 Post subject: Re: Asteroid amount.
PostPosted: Thu Mar 30, 2017 7:30 pm 
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Joined: Tue Jan 12, 2016 12:43 pm
Posts: 80
Hello,

You can change the following parameter to a new amount with SpaceEngineersDedicated.cfg.
<AsteroidAmount> </AsteroidAmount>

Please restart the server for the new changes to take full effect.

You can also press shift F10 in-game and select asteroid, planets, etc. to paste into your world on command.

There is another possible fix:

Find the "Sandbox.sbc" file. Right-click it and open it in Notepad++.

Find the line that begins with <SpawnShipTimeMultiplier>. The line immediately after should begin with <DestructibleBlocks>.

You will need to add two additional entries between the Spawn and Destructible lines. Copy and paste the following lines:
<ProceduralDensity>0.5</ProceduralDensity> <ProceduralSeed>##########</ProceduralSeed>

IMPORTANT! You MUST replace the ########## with a 10-digit number. Any 10-digit number will do, as long as it is between -2147483648 and 2147483647.

Make sure the lines all line up (add 4 spaces to the beginning of the new lines.)

Your file should now look something like this:
<SpawnShipTimeMultiplier>#</SpawnShipTimeMultiplier>
<ProceduralDensity>#</ProceduralDensity>
<ProceduralSeed>##########</ProceduralSeed>
<DestructibleBlocks>true</DestructibleBlocks>

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