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 Post subject: server list
PostPosted: Fri Jun 19, 2009 4:14 pm 
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No Longer a Newb

Joined: Wed Jun 17, 2009 7:52 pm
Posts: 125
any news on when & or why they will display ingame..

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 Post subject:
PostPosted: Fri Jun 19, 2009 6:43 pm 
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No Longer a Newb

Joined: Mon Jan 19, 2009 3:10 pm
Posts: 35
I had to do it manual it seems the config they habve for us in the control panel isnt the right one you need to go in the ftp and in the engine file you will find the default game.ini drag to desktop and open go to near the bottom and you will see a part like this


; ATS and Auth Options
;*************************************

; IP and port of game server (reported to auth & MBS so must be cable/dsl modem and not local LAN IP)
; This can be set with the server command line "?AuthServerIP=x.x.x.x" and it will override this INI value.
; Note the port must match the BaseEngine.ini's [URL] port value.
sAuthServerIPAddress=217.163.10.67 <----- ((JUST REMOVED THERE IP AND ADDED YOURS HERE)))
iAuthServerGamePort=8777

sServerOwnerName=America's Army 3 Server


tHEN SAVE IT AND DRAG BACK TO THE FTP AND COPY AND REPLACE THE OLD ONE.
Thois is what i did anyway and it did the trick but now theres just been an update on steam so all the servers are gone again so i think we need an update to possibly.

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 Post subject:
PostPosted: Fri Jun 19, 2009 6:47 pm 
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No Longer a Newb

Joined: Wed Jun 17, 2009 7:52 pm
Posts: 125
cool i figured it was a config thing. bu ti didnt want to play with things i wasnt sure about.. ftp & editing i can handle with info.

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 Post subject:
PostPosted: Sat Jun 20, 2009 7:54 am 
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No Longer a Newb

Joined: Wed Jun 17, 2009 7:52 pm
Posts: 125
i did this this morning & its still not showing up.. any ideas.. Ill post my config file so someone can look.

[Engine.GameInfo]
DefaultGame=AA3Game.AGP_GameInfo
DefaultServerGame=AA3Game.AGP_GameInfo
bAdminCanPause=false
MaxPlayers=20
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
HUDType=AA3Game.AGP_HUD
bKickLiveIdlers=False
bEnablePunkBuster=True
NumAutomatedMapTestingCycles=0
ArbitrationHandshakeTimeout=0.000000
GoreLevel=0

[Engine.AccessControl]
IPPolicies=ACCEPT;*
;AdminPassword=adminthisthing

[Engine.GameReplicationInfo]
ServerName=Section 31 Krack House
ShortName=AA3 Server
MessageOfTheDay=Section 31 Needs good players. www.s31clan.com

[DefaultPlayer]
Name=
team=0

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=false
DebugDisplay=AI
bShowDebugInfo=true

[Engine.PlayerController]
bAimingHelp=false
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=400.000000
bCheckRelevancyThroughPortals=true
bNeverSwitchOnPickup=False
bNoTextToSpeechVoiceMessages=False
bTextToSpeechTeamMessagesOnly=False
bLogHearSoundOverflow=False
MaxConcurrentHearSounds=0

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
bNewOverlappingVolumeCode=True
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE

[Engine.DecalManager]
DecalLifeSpan=60.0
MaxActiveDecals=200

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
ElementProviderTypes=(ProviderTag="KeyBindings",ProviderClassName="AA3Baseline.AA_UIDataProvider_KeyBinding")

[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8

[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[AA3Baseline.AA_BaseGameInfo]
iMinNetPlayers=1
iMaxRoundsPerMatch=7
RestartWait=5

[AA3Baseline.AA_GameInfo]
fpMovementTrackingFrequency=1.000000
bWeaponStay=False
bAdjustSkill=False
NetWait=0
SpawnProtectionTime=0.000000
LateEntryLives=0
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=10
iScoreboardDisplayTimeSeconds=20
bKickIdlePlayers=false
iMaxIdlePlayerRounds=2
fIdleCheckRate=20.000000
fWaitToUpdateIdleTime=60.000000
fMinIdlePlayerRoundTime=180.000000
MapRotation=(Map="Alley_day_cloudy",MissionType="tah",Size="large",TourID="inf",Variant="east",LevelName="Alley",MissionName="Take&Hold")
MapRotation=(Map="Alley_day_cloudy",MissionType="vip",Size="large",TourID="inf",Variant="dev",LevelName="Alley",MissionName="VIP")
MapRotation=(Map="Alley_day_cloudy",MissionType="co",Size="large",TourID="inf",Variant="dev",LevelName="Alley",MissionName="Extraction")
MapRotation=(Map="bridge_night_clear",MissionType="classic",Size="large",TourID="inf",Variant="dev",LevelName="Bridge",MissionName="Classic")
MapRotation=(Map="bridge_night_clear",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Bridge",MissionName="Assault")
MapRotation=(Map="bridge_night_clear",MissionType="co",Size="large",TourID="inf",Variant="dev1",LevelName="Bridge",MissionName="Extraction")
MapRotation=(Map="Impact_day_cloudy",MissionType="vip",Size="large",TourID="inf",Variant="dev",LevelName="Impact",MissionName="VIP")
MapRotation=(Map="Impact_day_cloudy",MissionType="tah",Size="large",TourID="inf",Variant="dev",LevelName="Impact",MissionName="Take&Hold")
MapRotation=(Map="Impact_day_cloudy",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Impact",MissionName="Assault")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="ad",Size="large",TourID="inf",Variant="classic",LevelName="Pipeline",MissionName="Classic")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="tah",Size="large",TourID="inf",Variant="dev",LevelName="Pipeline",MissionName="Take&Hold")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="vip",Size="large",TourID="inf",Variant="dev1",LevelName="Pipeline",MissionName="VIP")
MapRotation=(Map="Ranch_day_fog",MissionType="vip",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="VIP")
MapRotation=(Map="Ranch_day_fog",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="Assault")
MapRotation=(Map="Ranch_day_fog",MissionType="co",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="Extraction")
iMatchesPerRotation=1
iCurrentMapRotationIndex=0
bEnableMapRotation=false
bCheatNotifications=true
iInitialAuthAccessPoolSize=16
iMaxRoundsPerMatch=6
iAutoSwitchSidesRound=4
bAllowOTRoundOnTies=true
bMissionPrePlanningAfterSideSwitching=true
bAutoSwitchOnOTRoundRandomly=true
bAutoBalanceTeamsSizes=true
iStartRoleSelectionDelayTimeSeconds=10
bDisableForceJoinTeam=True
iMinTeamSize=0
bMissionSpawnRules=True
bDisableRandomSpawning=false
bPlayerSelectOnly=false
bUseForcedGroups=false
iTeam0ForcedGroup=1
iMaxBattlePlanningTime=15
iMaxRoleSelectionTime=15
iRoundPreparationTime=10
iROEForgivenessTimeSeconds=10
sMissionType=ao
sMissionTourID=inf
sMissionSize=large
bUseTS3VOIP=true
; 0=8Khz Speex Narrow band (uses least bandwidth)
; 1=16Khz Speex Wide band
; 2=32Khz Speex Ultra wide band (uses most bandwidth, best quality)
TeamSpeakCodec=2
TeamSpeakVoiceQuality=7
TeamSpeakSpectatorCodec=1
TeamSpeakSpectatorVoiceQuality=7
bDebugNoAutoEndMissionPlanning=False
bDebugMCSnapshotLoading=False
bEndRoundIdlePlayers=False
bRandomObstructionObjects=False
bDebuggingObstructions=False
bDisableEventListManagement=False
bBroadcastDeathMessagesToAll=False
bRequireAuthorization=True
GameStatsClass=
sMissionVariant=dev1
sInitialSnapshotName=
iVoteKickExpirationTime=0
sTCTrainingMissionID=
sEventSimulatorDataFile=
iTeam1ForcedGroup=0
fpMaxROEAutoKick=0.000000
CommDisciplineMaxTime=0.000000
CommDisciplineMinTime=0.000000
iTS3LoggingLevel=0
iTS3SoundQuality=0

[AA3Baseline.AA_MCMissionManager]
bIgnoreQualifications=false
bDebugMCSnapshot=false
bDebugEnableMCLogging=false
bDisableLeaderTeamReadyRequirement=false

[AA3Baseline.AA_TeamInfo]
SelectionQueueWaitIncrement=2
bRestrictFTRolesByTeamSize=true

[AA3Game.SampleClass]
MyString=Test

[AA3Game.AA_UIMapObjectSAI]
bShowNames=true
bShowElevation=false
bSAIActive=true
bRotateWithPlayer=True
CurrentZoomLevel=4
LeftPosition=0.007811
TopPosition=0.645837
LastEditorLeft=0.000000
LastEditorTop=0.000000
RightPosition=0.257808
BottomPosition=0.343742
LastEditorRight=0.257808
LastEditorBottom=0.343742
FSLeftPosition=0.140626
FSTopPosition=0.042954
FSRightPosition=0.732427
FSBottomPosition=0.914063
bFullScreen=False
bMMRotateWithPlayer=True
SAIScale=1.000000
bToggle=True
DefaultSAIZoomLevels=100.000000
DefaultSAIZoomLevels=250.000000
DefaultSAIZoomLevels=500.000000
DefaultSAIZoomLevels=1000.000000
DefaultSAIZoomLevels=2000.000000
DefaultSAIZoomLevels=5000.000000

[AA3GameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.AA_GameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=AA3 Game
Description=AA3 Game Description

[SampleGameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.SampleGameInfo
GameAcronym=SAM
MapPrefix=SAM
bIsTeamGame=False
GameName=Sample Game
Description=Sample Game Description

[TestDisabledGameInfo UIGameInfoSummary]
ClassName=SomePackage.DisabledGameInfo
GameAcronym=DIS
MapPrefix=DS
bIsTeamGame=true
GameName=Disabled Game
Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists.
bIsDisabled=true

[AA3Baseline.AA_RadialMenu]
fRadialSelectionThreshold=100.0
fOuterBladeSelectionBias=0.10
bPassOnMouseMovement=false
bSelectNestedMenusImmediately=false
bHoldMenu=true
bSelectOnClose=false
bGesturingEnabled=false
fPressMenuActivationDelay=0.2
fGesturingVelocityThreshold=20.0
bSelectByVelocity=false
fMouseSelectionVelocity=75.0
bSelectByTime=false
fCommandSelectionTime=1.0
fNestedMenuSelectionTime=0.5
fMaximumOpacity=0.75
fFadeInTime=0.25
fFadeOutTime=0.15
cMenuColor=(R=0.05,G=0.05,B=0.05,A=0.0)
cHighlightColor=(R=0.8784,G=0.6314,B=0.0,A=0.0)
cTextColor=(R=1.0,G=1.0,B=1.0,A=0.0);
cIconColor=(R=1.0,G=1.0,B=1.0,A=0.0);

[AA3Baseline.AA_UIDataStore_StringList]
StringData=(Tag="SecondaryMOS",DefaultValueIndex=0,Strings=("Combat Medic","None", "three", "four"))
StringData=(Tag="MasterGraphicsQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="GraphicsQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="WorldDetail",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="FXDetail",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="DecalQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="LightingQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="ShadowQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="VerticalSync",DefaultValueIndex=0,Strings=("DISABLED","DISABLED"))
StringData=(Tag="Fullscreen",DefaultValueIndex=0,Strings=("1","0"));
StringData=(Tag="ScreenResolutions",DefaultValueIndex=0)
StringData=(Tag="CurrentScreenResolution",DefaultValueIndex=0,Strings=("1024x768","1024x768"))
StringData=(Tag="CurrentAspectRatio",DefaultValueIndex=0,Strings=("4:3 (NORMAL)","4:3 (NORMAL)"))
StringData=(Tag="AspectRatio",DefaultValueIndex=0)
StringData=(Tag="C_4:3",DefaultValueIndex=0,Strings=("1024x768","1152x864","1400x1050","1600x1200"))
StringData=(Tag="C_16:9",DefaultValueIndex=0,Strings=("1280x720","1920x1080"))
StringData=(Tag="C_16:10",DefaultValueIndex=0,Strings=("1024x640","1280x800","1440x900","1680x1050","1920x1200","2560x1600"))
StringData=(Tag="HeadList",DefaultValueIndex=0,Strings=("Hair 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>", "Hair 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>", "Hair 3 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>"))
StringData=(Tag="EyeMorph",DefaultValueIndex=0,Strings=("Eyes 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Eyes 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="NoseMorph",DefaultValueIndex=0,Strings=("Nose 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Nose 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="MouthMorph",DefaultValueIndex=0,Strings=("Mouth 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Mouth 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="JawMorph",DefaultValueIndex=0,Strings=("Jaw 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Jaw 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="ChinMorph",DefaultValueIndex=0,Strings=("Chin 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Chin 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="BrowMorph",DefaultValueIndex=0,Strings=("Brow 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Brow 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="MPClassRoleNames",DefaultValueIndex=0,Strings=("Rifleman","Grenadier"))

[AA3Baseline.AA_UIDataStore_AccountSettings]
StringData=(Tag="DISPLAY MODE",DefaultValueIndex=0,Strings=("DISPLAY MODE: ","FULL SCREEN","WINDOWED"))

[AA3Baseline.AA_UIDataStore_AudioSettings]
StringData=(Tag="VOLUME",DefaultValueIndex=0,Strings=("GAME VOLUME: ","MUSIC VOLUME: "))
StringData=(Tag="SOUND QUALITY",DefaultValueIndex=0,Strings=("SOUND QUALITY: ","LOW","MEDIUM","HIGH"))
StringData=(Tag="SPEAKER CONFIGURATION",DefaultValueIndex=0,Strings=("SPEAKER CONFIGURATION: ","HEADPHONES","2/2.1 SETUP","4/4.1 SETUP","5.1 SETUP","7.1 SETUP"))
StringData=(Tag="SPOKEN LANGUAGE",DefaultValueIndex=0,Strings=("SPOKEN LANGUAGE: ","ENGLISH","SPANISH"))
StringData=(Tag="SUBTITLES",DefaultValueIndex=0,Strings=("SUBTITLES: ","DISABLED","ENABLED"))
StringData=(Tag="VOICE CHAT",DefaultValueIndex=0,Strings=("VOICE CHAT: ","DISABLED","ENABLED"))
StringData=(Tag="NAVIGATION",DefaultValueIndex=0,Strings=("CONFIGURE VOICE SETTINGS","DEFAULTS","ACCEPT","CANCEL"))
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))

[AA3Baseline.AA_UIDataStore_ControlsSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))

[AA3Baseline.AA_UIDataStore_InterfaceSettings]
StringData=(Tag="GLOBAL TRANSPARENCY",DefaultValueIndex=0,Strings=("GLOBAL TRANSPARENCY: ","1.0"))
StringData=(Tag="BFT SETTINGS",DefaultValueIndex=0,Strings=("TO BE DETERMINED"))
StringData=(Tag="LC MESSAGE TYPE 1",DefaultValueIndex=0,Strings=("LINES: ","0", "COLORS: ","RED"))
StringData=(Tag="HUD TYPE",DefaultValueIndex=0,Strings=("HUD TYPE","NO HUD","MINIMALIST HUD","DEFAULT HUD","RADIAL MENU USER HUD","KEYBOARD USER HUD","MAXIMUM HUD","CUSTOM HUD"))
StringData=(Tag="ADVANCED",DefaultValueIndex=0,Strings=("COMPONENT","ON","OFF","CONTEXTUAL"))
StringData=(Tag="HEALTH/STAMINA BAR",DefaultValueIndex=0,Strings=("HEALTH/STAMINA BAR: ","ON","OFF","CONTEXTUAL"))
StringData=(Tag="FIRE MODE BOX",DefaultValueIndex=0,Strings=("FIRE MODE BOX","TRUE","TRUE","FALSE"))
StringData=(Tag="POSTURE BOX",DefaultValueIndex=0,Strings=("POSTURE BOX","TRUE","TRUE","FALSE"))
StringData=(Tag="BFT",DefaultValueIndex=0,Strings=("BFT","TRUE","TRUE","FALSE"))
StringData=(Tag="LOCATION BAR",DefaultValueIndex=0,Strings=("LOCATION BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="OBJECTIVE ICON",DefaultValueIndex=0,Strings=("OBJECTIVE ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="RANK ICON",DefaultValueIndex=0,Strings=("RANK ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="CLASS ICON",DefaultValueIndex=0,Strings=("CLASS ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="MORALE METER",DefaultValueIndex=0,Strings=("MORALE METER","TRUE","TRUE","FALSE"))
StringData=(Tag="INVENTORY BAR",DefaultValueIndex=0,Strings=("INVENTORY BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="WEAPONS BAR",DefaultValueIndex=0,Strings=("WEAPONS BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="DAMAGE MODEL",DefaultValueIndex=0,Strings=("DAMAGE MODEL","TRUE","TRUE","FALSE"))
StringData=(Tag="CONTEXTUAL ACTION",DefaultValueIndex=0,Strings=("CONTEXTUAL ACTION","TRUE","TRUE","FALSE"))
StringData=(Tag="VOICE OVER SUBTITLES",DefaultValueIndex=0,Strings=("VOICE OVER SUBTITLES","TRUE","TRUE","FALSE"))
StringData=(Tag="FRIENDLY RETICLE",DefaultValueIndex=0,Strings=("FRIENDLY RETICLE","TRUE","TRUE","FALSE"))
StringData=(Tag="EVENT MESSAGES",DefaultValueIndex=0,Strings=("EVENT MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="VOIP ICONS",DefaultValueIndex=0,Strings=("VOIP ICONS","TRUE","TRUE","FALSE"))
StringData=(Tag="SERVER MESSAGES",DefaultValueIndex=0,Strings=("SERVER MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="VOTE/KICK MESSAGES",DefaultValueIndex=0,Strings=("VOTE/KICK MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="TRAINING TIPS",DefaultValueIndex=0,Strings=("TRAINING TIPS","TRUE","TRUE","FALSE"))

[AA3Baseline.AA_UIDataStore_ParentalSettings]
StringData=(Tag="LANGUAGE FILTER",DefaultValueIndex=0,Strings=("LANGUAGE FILTER: ","ON","OFF"))
StringData=(Tag="NO BLOOD",DefaultValueIndex=0,Strings=("NO BLOOD: ","ON","OFF"))
StringData=(Tag="SIMUNITION ONLY",DefaultValueIndex=0,Strings=("SIMUNITION ONLY: ","ON","OFF"))
StringData=(Tag="PASSWORD",DefaultValueIndex=0,Strings=("ENTER PASSWORD: ","SUBMIT"))

[AA3Baseline.AA_UIDataStore_TrainingBCTSettings]
StringData=(Tag="FTW_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Fit To Win Obstacle Course"))
StringData=(Tag="FTW_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","Prereq_1","Prereq2"))
StringData=(Tag="FTW_UNLOCKS",DefaultValueIndex=0,Strings=("Unlock 1", "Unlock 2"))
StringData=(Tag="FTW_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches recruits common firing principles, weapon proficiency, and confidence in applying their firing skills both on a long range and in actual combat."))
StringData=(Tag="FTW_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","The player must successfully hit 24 out of 40 range targets."))
StringData=(Tag="FTW_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data","Gold"))
StringData=(Tag="FTW_STATUS",DefaultValueIndex=0,Strings=("Complete","100"))
StringData=(Tag="BRM_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Fit To Win Obstacle Course"))
StringData=(Tag="BRM_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","Prereq_1","Prereq2"))
StringData=(Tag="BRM_UNLOCKS",DefaultValueIndex=0,Strings=("Unlock 1", "Unlock 2"))
StringData=(Tag="BRM_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches recruits common firing principles, weapon proficiency, and confidence in applying their firing skills both on a long range and in actual combat."))
StringData=(Tag="BRM_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","The player must successfully hit 24 out of 40 range targets."))
StringData=(Tag="BRM_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data"))
StringData=(Tag="BRM_STATUS",DefaultValueIndex=0,Strings=("Incomplete","80"))

[AA3Baseline.AA_UIDataStore_TrainingCTTSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))

[AA3Baseline.AA_UIDataStore_TrainingMOSSettings]
StringData=(Tag="PLAYER_INFO",DefaultValueIndex=0,Strings=("Bodeman: ","236 pts."))
StringData=(Tag="AIT_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Advanced Individual Training (AIT)"))
StringData=(Tag="AIT_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","BCT Graduation"))
StringData=(Tag="AIT_UNLOCKS",DefaultValueIndex=0,Strings=("Faster 40mm Reload"))
StringData=(Tag="AIT_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches the basic uses of the M320 Grenade Launcher with an emphasis on efficient 40mm reloading. Soldiers will also learn basic target acqueisition and ranging skills."))
StringData=(Tag="AIT_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","Requirements..."))
StringData=(Tag="AIT_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data","Silver"))
StringData=(Tag="AIT_STATUS",DefaultValueIndex=0,Strings=("Complete","100"))

[AA3Baseline.AA_UIDataStore_TrainingOverviewSettings]
StringData=(Tag="LAST_MISSION",DefaultValueIndex=0,Strings=("BRM"))
StringData=(Tag="NEXT_MISSION",DefaultValueIndex=0,Strings=("AIT"))
StringData=(Tag="DISPLAY MODE",DefaultValueIndex=0,Strings=("DISPLAY MODE: ","FULL SCREEN","WINDOWED"))
StringData=(Tag="ASPECT RATIO",DefaultValueIndex=0,Strings=("ASPECT RATIO: ","4:3(NORMAL)","16:9(WIDE)","16:10(WIDE)"))
StringData=(Tag="SCREEN RESOLUTION",DefaultValueIndex=0,Strings=("SCREEN RESOLUTION: "))
StringData=(Tag="RES_4:3",DefaultValueIndex=0,Strings=("1024x768","1152x864","1400x1050","1600x1200"))
StringData=(Tag="RES_16:9",DefaultValueIndex=0,Strings=("1280x720","1920x1080"))
StringData=(Tag="RES_16:10",DefaultValueIndex=0,Strings=("1024x640","1280x800","1440x900","1680x1050","1920x1200","2560x1600"))
StringData=(Tag="GRAPHICS QUALITY",DefaultValueIndex=0,Strings=("LOW","MEDIUM","HIGH"))
StringData=(Tag="ADVANCED SETTINGS",DefaultValueIndex=0,Strings=("ADVANCED SETTINGS","Click to view advanced video settings"))
StringData=(Tag="ADJUST PICTURE",DefaultValueIndex=0,Strings=("ADJUST PICTURE", "Click to adjust picture settings"))
StringData=(Tag="TEST PERFORMANCE",DefaultValueIndex=0,Strings=("TEST PERFORMANCE", "Click to benchmark AA on your system"))
StringData=(Tag="NAVIGATION",DefaultValueIndex=0,Strings=("DEFAULTS","ACCEPT","CANCEL"))
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))

[AA3Baseline.AA_EventList]
bRealTimeDelayForFirstEvent=false
bSimulateInRealTime=true
fpSimulationDelayBetweenEvents=0.5
bDebugSimulationLoading=false
bDebugSimulationPlayback=true
fpUnderFireDuration=20.0
fpSurroundedMaxDistance=2750
; (e.g. Enemy / Friendly (including player) >=ratio)
fpSurroundedEnemyToFriendlyRatio=2.0
fpPFTRemainingTimePercent=0.85
bDebugWeaponShotsFiredStats=false
bDebugWeaponShotsHitStats=false
bDebugROEEvents=false
bDebugStdEvents=false
bLogXML=false
bLogText=false
bUseSimulationEventList=false
; asSimulationEventList[0]=
fpROEForgivenessTestFrequency=1.0
fpROEViolationNearMaxDistance=1375
fpMaxROEAutoKick=250

[AA3Baseline.AA_PlayerController]
bUseScaleformLogin=true
bFullScreen=True
bVerticalSync=False
CurAspectRatio=AspectRatio_43
GraphicsQuality=-1
WorldDetail=0
FXDetail=0
DecalQuality=0
LowQualityMaxDecals=50
MedQualityMaxDecals=100
HighQualityMaxDecals=200
LowQualityDecalLifetime=30.000000
MedQualityDecalLifetime=60.000000
HighQualityDecalLifetime=120.000000
LightingQuality=0
ShadowQuality=0
GameVolume=7.000000
MusicVolume=7.000000
bBlood=True
bParentalControlsChatAllowed=True
bParentalControlsVOIPAllowed=True
bParentalControlsLanguageFilterEnabled=False
szParentalPassword=
HUDTransparencyLevel=75
HealthBarSetting=1
DamageModelSetting=2
FireModeSetting=0
PostureBoxSetting=1
BlueForceSetting=1
LocationBarSetting=1
WeaponIconsSetting=2
EquipmentIconsSetting=2
StaminaBarSetting=2
MessageBoxSetting=1
MissionClockSetting=1
VOIPSetting=1
CrosshairSetting=1
VoteMessageSetting=1
ContextualTextSetting=1
HelpTextSetting=1
DialogSubSetting=1
TeamSayColor=(R=6.000000,G=144.000000,B=82.000000,A=0.750000)
GlobalChat=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
AdminColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
GoodNewsColor=(R=0.000000,G=169.000000,B=238.000000,A=0.750000)
BadNewsColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
ScoreColor=(R=250.000000,G=190.000000,B=32.000000,A=0.750000)
ServerColor=(R=147.000000,G=147.000000,B=147.000000,A=0.750000)
BladeColor=(R=0.000000,G=0.000000,B=0.000000,A=0.750000)
SelectColor=(R=253.000000,G=190.000000,B=18.000000,A=0.750000)
TextColor=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
bIsGestureControled=false
GestureSensitivity=75
RadialTransparency=75
bFloatingScoreboard=True
bUseScaleformUI=true
bUseTS3VOIP=true
bTS3UseVOX=False
iTS3AGCLevel=16000
iTS3AGCMaxGain=30
iTS3VOXLevel=0
iTS3VolumeLevel=1
MessageBoxLayout[0]=(MessageType=2,NumLines=5)
MessageBoxLayout[1]=(MessageType=1,NumLines=2)
MessageBoxLayout[2]=(MessageType=3,NumLines=2)
MessageBoxLayout[3]=(MessageType=4,NumLines=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_HardBoxAmmo",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_SoftBagAmmo",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="GRENADIERM16A4_M320",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="SQUAD DESIGNATED MARKSMANAA_BulletWeapon_M16DMR",LoadoutPref=1,TopRailPref=2)
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",LoadoutPref=1,TopRailPref=0)
WeaponPrefs=(KeyName="SQUAD LEADERWeapPref",WeaponIndex=1)
WeaponPrefs=(KeyName="FIRETEAM LEADERWeapPref",WeaponIndex=1)
WeaponPrefs=(KeyName="RIFLEMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="AUTOMATIC RIFLEMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="GRENADIERWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="SQUAD DESIGNATED MARKSMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="VIPWeapPref",WeaponIndex=0)
bPMEnlistmentViewed=False
bPMBCTGraduationViewed=False
bPMAITTrainingViewed=False
bPMFirstDeployedViewed=False
bServerAllowsAuthTest=False
bAuthLoginOptionSaveUserName=False
bAuthLoginOptionAutoLogin=False
bAuthAlwaysSelectSoldier=False
bAuthAlwaysLoginSoldier=False
bEnableTTS=False
sSavedActivePlayerAuthUserName=
sSavedActivePlayerAuthPassword=
sSavedActiveSoldierName=
iSavedActiveLastNewsID=0
TextureQuality=0
ReceiveVolume=0.000000
VOXVolume=0.000000
CurLoadoutPref=0
iTS3LoggingLevel=0
sVotedServers=

[AA3Baseline.AA_PlayerReplicationGameInfo]
SelectionQueueWaitTimeScalar_Honor=1.5f
SelectionQueueWaitTimeScalar_PrevScore=0.5f
SelectionQueueWaitTimeScalar_Servertime=1.0f

[AA3Game.AGP_GameInfo]
VOIPServerMode=VSM_TEAM_CHAT
CommDisciplineMaxTime=10.000000
CommDisciplineMinTime=10.000000
VOIPQuality=VQ_HIGH
bVOIPEnabled=True
GoalScore=0
MaxLives=0
TimeLimit=10

[AA3Game.AGP_PlayerController]
bFireteamVoicePriority=True
EnableVOIP=True
InteractDistance=512.000000
bEnableHotbox=false
HBAimBounds=(Yaw=5000,Pitch=3000)
HBScreenBounds=(X=0.050000,Y=0.050000)
HBHightReadyRandRange=(Pitch=20,Yaw=45,Roll=0)
HBCameraFollowRatio=0.700000
HBBoundsShapeType=HBT_Ellipse
bHotBoxActive=false
HBTetherDecayRate=5.000000
HBTetherTolerance=7.000000
bShowCenterCrossHair=true
bAutoCenterHBOnWeaponRaise=false
bEnableTTS=false
bNoBlood=False
bDisableChat=False
bDisableVOIP=False
szParentalPassword=
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_HardBoxAmmo",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_SoftBagAmmo",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="GRENADIERM16A4_M320",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="SQUAD DESIGNATED MARKSMANAA_BulletWeapon_M16DMR",loadoutPref=1,topRailPref=2)
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",loadoutPref=1,topRailPref=0)
WeaponPrefs=(KeyName="SQUAD LEADERWeapPref",weaponIndex=1)
WeaponPrefs=(KeyName="FIRETEAM LEADERWeapPref",weaponIndex=1)
WeaponPrefs=(KeyName="RIFLEMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="AUTOMATIC RIFLEMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="GRENADIERWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="SQUAD DESIGNATED MARKSMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="VIPWeapPref",weaponIndex=0)
ForceFeedbackManagerClassName=

[AA3Baseline.AA_HUD]
bDrawGameInfoOnHud=false

[AA3Baseline.AA_HUD_Icon]
IconScaleUpRate=0.1
IconScaleUpStartValue=1.0
IconScaleUpEndValue=1.25
IconScaleDownRate=0.2
IconScaleDownStartValue=1.25
IconScaleDownEndValue=1.0
IconInsertionScaleUpRate=0.2
IconInsertionScaleUpStartValue=0.0
IconInsertionScaleUpEndValue=1.0
IconRemovalScaleDownRate=0.2
IconRemovalScaleDownStartValue=1.25
IconRemovalScaleDownEndValue=0.0
IconInsertionScaleUpActiveRate=0.2
IconInsertionScaleUpActiveStartValue=0.0
IconInsertionScaleUpActiveEndValue=1.25
IconRemovalScaleDownActiveRate=0.5
IconRemovalScaleDownActiveStartValue=1.0
IconRemovalScaleDownActiveEndValue=0.0

[AA3Game.AGP_UIInventoryList_Weapons]
DefaultXOffset=0.0
DefaultYOffset=0.88

[AA3Game.AGP_UIInventoryList_Miscellaneous]
DefaultXOffset=0.9444
DefaultYOffset=0.04

[AA3Baseline.AA_UIWorldObjectWidget]
YellowColor=(R=0.673049f,G=1.0f,B=0.0f,A=1.0f)
BlackColor=(R=0.0f,G=0.0f,B=0.0f,A=1.0f)
WhiteColor=(R=1.0f,G=1.0f,B=1.0f,A=1.0f)
RedColor=(R=0.673049f,G=0.0f,B=0.0f,A=1.0f)
GreenColor=(R=0.0f,G=0.219520f,B=0.0f,A=1.0f)
DarkGreenColor=(R=0.047f,G=0.212f,B=0.918f,A=1.0f)
LightGreenColor=(R=0.05f,G=0.67f,B=0.0f,A=1.0f)
GreyColor=(R=0.219520f,G=0.219520f,B=0.219520f,A=1.0f)
GoldColor=(R=1.0,G=0.612066,B=0.028991,A=1)

[AA3Baseline.AA_UIInventoryListItemComponent]
FillColor=(R=0.6, G=0.6, B=0.6, A=0.7)
SelectedColor=(R=0.6, G=0.6, B=0.6)
BorderColor=(R=0.0, G=1.0, B=0.0)
HighlightColor=(R=1.0, G=0.0, B=0.0)

[AA3Baseline.AA_UIMultiLabel]
ScoreColor=(R=1.0,G=0.8,B=0.0,A=1.0)
ROEColor=(R=1.0,G=0.0,B=0.0,A=1.0)
SayColor=(R=1.0,G=1.0,B=1.0,A=01.0)
FireTeamColor=(R=0.0,G=1.0,B=0.0,A=1.0)
TeamSayColor=(R=0.0,G=0.0,B=1.0,A=1.0)
DeathColor=(R=1.0,G=0.0,B=0.0,A=1.0)
EnemyConfirmColor=(R=1.0,G=1.0,B=1.0,A=1.0)
RulesColor=(R=0.0,G=1.0,B=0.0,A=1.0)
InfoColor=(R=0.0,G=1.0,B=0.0,A=1.0)
JoinLeaveColor=(R=1.0,G=1.0,B=1.0,A=1.0)
PunkBusterColor=(R=0.0,G=1.0,B=0.0,A=1.0)
AdminColor=(R=1.0,G=0.0,B=0.0,A=1.0)
DefaultColor=(R=1.0,G=1.0,B=1.0,A=1.0)
CustumOrder=(Group=2,MaxMessageDisplay=4)
CustumOrder=(Group=1,MaxMessageDisplay=2)
CustumOrder=(Group=3,MaxMessageDisplay=3)
CustumOrder=(Group=0,MaxMessageDisplay=1)

[MoveForward AA_UIDataProvider_KeyBinding]
Command=GBA_MoveForward
bIsCrucialBind=true

[MoveBackward AA_UIDataProvider_KeyBinding]
Command=GBA_Backward
bIsCrucialBind=true

[StrafeLeft AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeLeft
bIsCrucialBind=true

[StrafeRight AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeRight
bIsCrucialBind=true

[TurnLeft AA_UIDataProvider_KeyBinding]
Command=GBA_TurnLeft

[TurnRight AA_UIDataProvider_KeyBinding]
Command=GBA_TurnRight

[RadialMenu AA_UIDataProvider_KeyBinding]
Command=GBA_RadialMenu
bIsCrucialBind=true

[Crouch AA_UIDataProvider_KeyBinding]
Command=GBA_Crouch
bIsCrucialBind=true

[IncreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireUp
bIsCrucialBind=true

[DecreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireDown
bIsCrucialBind=true

[LeanLeft AA_UIDataProvider_KeyBinding]
Command=GBA_LeanLeft
bIsCrucialBind=true

[LeanRight AA_UIDataProvider_KeyBinding]
Command=GBA_LeanRight
bIsCrucialBind=true

[Fire AA_UIDataProvider_KeyBinding]
Command=GBA_Fire
bIsCrucialBind=true

[Use AA_UIDataProvider_KeyBinding]
Command=GBA_Use
bIsCrucialBind=true

[ShowMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ShowMenu
bIsCrucialBind=true

[TogglePhysicsMode AA_UIDataProvider_KeyBinding]
Command=GBA_TogglePhysicsMode

[ToggleSpeaking AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSpeaking

[Talk AA_UIDataProvider_KeyBinding]
Command=GBA_Talk
bRemoveOnPS3=True

[TeamTalk AA_UIDataProvider_KeyBinding]
Command=GBA_TeamTalk
bRemoveOnPS3=True

[ToggleProne AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleProne

[MeleeAttack AA_UIDataProvider_KeyBinding]
Command=GBA_MeleeAttack
bIsCrucialBind=true

[ToggleSights AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSights

[ToggleRunSprint AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleRunSprint
bIsCrucialBind=true

[ToggleStance AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleStance

[ToggleWeaponContextMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponContextMenu

[ToggleWeaponFlashlight AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponFlashlight
bIsCrucialBind=True

[CameraDefault AA_UIDataProvider_KeyBinding]
Command=GBA_CameraDefault

[CameraFirstPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFirstPerson

[CameraThirdPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraThirdPerson

[CameraFixed AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixed

[CameraFixedTracking AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixedTracking

[CameraFreeCam AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFreeCam

[AA3Game.AGP_HUD]
NotificationMessageDisplayTime=5.000000
bShowHUD=True
bShowDebugMessages=False

[AA3Baseline.AA_PostProcessController]
bEnableWeaponPostProcess=true

[AA3Baseline.AA_GameReplicationInfo]
bMPCheatsEnabled=false
SpectatorMode=SpecMode_All
TS3ServerMode=TS3SM_TEAM_CHAT_DEADRULES
sServerOwnerName=
sServerOwnerWebsite=
sServerHostingCompany=
sAdminName=
sAdminEmail=

[AA3Baseline.AA_Authorization]
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
iLANServerListenerPort=9001

[AA3Baseline.AA_ServerAuthorization]
bDisableMBSUpdatingMessage=true
sAuthHostServerIPAddress=auth.aa3.americasarmy.com
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
; sMBSExternalGameServerIP=
;sMBSLANGameServerIP=
iMBSBaseGameServerQueryPort=39300
iMBSServerQueryPortRange=39400
iMBSLANServerListenerPort=9000
bAuthAlwaysAllowUserGroup=true
; This can be set with the server command line "?AuthServerIP=x.x.x.x" and it will override this INI value.
sAuthServerIPAddress=8.12.70.143
iAuthServerGamePort=8777

sServerOwnerName=America's Army 3 Server

[OnlineSubsystemAA3.OnlineSubsystemAA3]
ATSServerIPAddress=ats.aa3.americasarmy.com
STSServerIPAddress=sts.aa3.americasarmy.com
AuthServerIPAddress=auth.aa3.americasarmy.com
MBSServerIPAddress=mbs.aa3.americasarmy.com
AuthenticationPort=8338
ATSPort=3030
ATSUseLocalRules=0

[AA3Game.AGP_UIManager_MPGame]
bUseFlashUI=true

[IniVersion]
0=1242677847.000000
1=1245058171.000000

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 Post subject:
PostPosted: Sat Jun 20, 2009 7:14 pm 
Offline
No Longer a Newb

Joined: Wed Dec 19, 2007 9:34 pm
Posts: 12
Remove the semi-colon here:

Code:
;AdminPassword=adminthisthing


Should be:

Code:
AdminPassword=adminthisthing


Change the sServerOwnerName here:

Code:
sAuthServerIPAddress=8.12.70.143 
iAuthServerGamePort=8777
sServerOwnerName=America's Army 3 Server


Something like this:

Code:
sAuthServerIPAddress=8.12.70.143 
iAuthServerGamePort=8777
sServerOwnerName=Section 31 Krack House

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 Post subject: Re: server list
PostPosted: Fri Sep 04, 2015 4:30 am 
Offline
GameServers.com Forum Newb

Joined: Fri Aug 28, 2015 9:55 am
Posts: 1
how to change timer so you dont have to wait to pick a weapon

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    Buy AA 3 Honor servers at low prices!
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