i did this this morning & its still not showing up.. any ideas.. Ill post my config file so someone can look.
[Engine.GameInfo]
DefaultGame=AA3Game.AGP_GameInfo
DefaultServerGame=AA3Game.AGP_GameInfo
bAdminCanPause=false
MaxPlayers=20
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
HUDType=AA3Game.AGP_HUD
bKickLiveIdlers=False
bEnablePunkBuster=True
NumAutomatedMapTestingCycles=0
ArbitrationHandshakeTimeout=0.000000
GoreLevel=0
[Engine.AccessControl]
IPPolicies=ACCEPT;*
;AdminPassword=adminthisthing
[Engine.GameReplicationInfo]
ServerName=Section 31 Krack House
ShortName=AA3 Server
MessageOfTheDay=Section 31 Needs good players.
www.s31clan.com
[DefaultPlayer]
Name=
team=0
[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=false
DebugDisplay=AI
bShowDebugInfo=true
[Engine.PlayerController]
bAimingHelp=false
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=400.000000
bCheckRelevancyThroughPortals=true
bNeverSwitchOnPickup=False
bNoTextToSpeechVoiceMessages=False
bTextToSpeechTeamMessagesOnly=False
bLogHearSoundOverflow=False
MaxConcurrentHearSounds=0
[Engine.Weapon]
Priority=-1.0
[Engine.WorldInfo]
DefaultGravityZ=-750.0
bNewOverlappingVolumeCode=True
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
[Engine.DecalManager]
DecalLifeSpan=60.0
MaxActiveDecals=200
[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
ElementProviderTypes=(ProviderTag="KeyBindings",ProviderClassName="AA3Baseline.AA_UIDataProvider_KeyBinding")
[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[AA3Baseline.AA_BaseGameInfo]
iMinNetPlayers=1
iMaxRoundsPerMatch=7
RestartWait=5
[AA3Baseline.AA_GameInfo]
fpMovementTrackingFrequency=1.000000
bWeaponStay=False
bAdjustSkill=False
NetWait=0
SpawnProtectionTime=0.000000
LateEntryLives=0
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=10
iScoreboardDisplayTimeSeconds=20
bKickIdlePlayers=false
iMaxIdlePlayerRounds=2
fIdleCheckRate=20.000000
fWaitToUpdateIdleTime=60.000000
fMinIdlePlayerRoundTime=180.000000
MapRotation=(Map="Alley_day_cloudy",MissionType="tah",Size="large",TourID="inf",Variant="east",LevelName="Alley",MissionName="Take&Hold")
MapRotation=(Map="Alley_day_cloudy",MissionType="vip",Size="large",TourID="inf",Variant="dev",LevelName="Alley",MissionName="VIP")
MapRotation=(Map="Alley_day_cloudy",MissionType="co",Size="large",TourID="inf",Variant="dev",LevelName="Alley",MissionName="Extraction")
MapRotation=(Map="bridge_night_clear",MissionType="classic",Size="large",TourID="inf",Variant="dev",LevelName="Bridge",MissionName="Classic")
MapRotation=(Map="bridge_night_clear",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Bridge",MissionName="Assault")
MapRotation=(Map="bridge_night_clear",MissionType="co",Size="large",TourID="inf",Variant="dev1",LevelName="Bridge",MissionName="Extraction")
MapRotation=(Map="Impact_day_cloudy",MissionType="vip",Size="large",TourID="inf",Variant="dev",LevelName="Impact",MissionName="VIP")
MapRotation=(Map="Impact_day_cloudy",MissionType="tah",Size="large",TourID="inf",Variant="dev",LevelName="Impact",MissionName="Take&Hold")
MapRotation=(Map="Impact_day_cloudy",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Impact",MissionName="Assault")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="ad",Size="large",TourID="inf",Variant="classic",LevelName="Pipeline",MissionName="Classic")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="tah",Size="large",TourID="inf",Variant="dev",LevelName="Pipeline",MissionName="Take&Hold")
MapRotation=(Map="Pipeline_dawn_clear",MissionType="vip",Size="large",TourID="inf",Variant="dev1",LevelName="Pipeline",MissionName="VIP")
MapRotation=(Map="Ranch_day_fog",MissionType="vip",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="VIP")
MapRotation=(Map="Ranch_day_fog",MissionType="ao",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="Assault")
MapRotation=(Map="Ranch_day_fog",MissionType="co",Size="large",TourID="inf",Variant="dev1",LevelName="Ranch",MissionName="Extraction")
iMatchesPerRotation=1
iCurrentMapRotationIndex=0
bEnableMapRotation=false
bCheatNotifications=true
iInitialAuthAccessPoolSize=16
iMaxRoundsPerMatch=6
iAutoSwitchSidesRound=4
bAllowOTRoundOnTies=true
bMissionPrePlanningAfterSideSwitching=true
bAutoSwitchOnOTRoundRandomly=true
bAutoBalanceTeamsSizes=true
iStartRoleSelectionDelayTimeSeconds=10
bDisableForceJoinTeam=True
iMinTeamSize=0
bMissionSpawnRules=True
bDisableRandomSpawning=false
bPlayerSelectOnly=false
bUseForcedGroups=false
iTeam0ForcedGroup=1
iMaxBattlePlanningTime=15
iMaxRoleSelectionTime=15
iRoundPreparationTime=10
iROEForgivenessTimeSeconds=10
sMissionType=ao
sMissionTourID=inf
sMissionSize=large
bUseTS3VOIP=true
; 0=8Khz Speex Narrow band (uses least bandwidth)
; 1=16Khz Speex Wide band
; 2=32Khz Speex Ultra wide band (uses most bandwidth, best quality)
TeamSpeakCodec=2
TeamSpeakVoiceQuality=7
TeamSpeakSpectatorCodec=1
TeamSpeakSpectatorVoiceQuality=7
bDebugNoAutoEndMissionPlanning=False
bDebugMCSnapshotLoading=False
bEndRoundIdlePlayers=False
bRandomObstructionObjects=False
bDebuggingObstructions=False
bDisableEventListManagement=False
bBroadcastDeathMessagesToAll=False
bRequireAuthorization=True
GameStatsClass=
sMissionVariant=dev1
sInitialSnapshotName=
iVoteKickExpirationTime=0
sTCTrainingMissionID=
sEventSimulatorDataFile=
iTeam1ForcedGroup=0
fpMaxROEAutoKick=0.000000
CommDisciplineMaxTime=0.000000
CommDisciplineMinTime=0.000000
iTS3LoggingLevel=0
iTS3SoundQuality=0
[AA3Baseline.AA_MCMissionManager]
bIgnoreQualifications=false
bDebugMCSnapshot=false
bDebugEnableMCLogging=false
bDisableLeaderTeamReadyRequirement=false
[AA3Baseline.AA_TeamInfo]
SelectionQueueWaitIncrement=2
bRestrictFTRolesByTeamSize=true
[AA3Game.SampleClass]
MyString=Test
[AA3Game.AA_UIMapObjectSAI]
bShowNames=true
bShowElevation=false
bSAIActive=true
bRotateWithPlayer=True
CurrentZoomLevel=4
LeftPosition=0.007811
TopPosition=0.645837
LastEditorLeft=0.000000
LastEditorTop=0.000000
RightPosition=0.257808
BottomPosition=0.343742
LastEditorRight=0.257808
LastEditorBottom=0.343742
FSLeftPosition=0.140626
FSTopPosition=0.042954
FSRightPosition=0.732427
FSBottomPosition=0.914063
bFullScreen=False
bMMRotateWithPlayer=True
SAIScale=1.000000
bToggle=True
DefaultSAIZoomLevels=100.000000
DefaultSAIZoomLevels=250.000000
DefaultSAIZoomLevels=500.000000
DefaultSAIZoomLevels=1000.000000
DefaultSAIZoomLevels=2000.000000
DefaultSAIZoomLevels=5000.000000
[AA3GameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.AA_GameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=AA3 Game
Description=AA3 Game Description
[SampleGameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.SampleGameInfo
GameAcronym=SAM
MapPrefix=SAM
bIsTeamGame=False
GameName=Sample Game
Description=Sample Game Description
[TestDisabledGameInfo UIGameInfoSummary]
ClassName=SomePackage.DisabledGameInfo
GameAcronym=DIS
MapPrefix=DS
bIsTeamGame=true
GameName=Disabled Game
Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists.
bIsDisabled=true
[AA3Baseline.AA_RadialMenu]
fRadialSelectionThreshold=100.0
fOuterBladeSelectionBias=0.10
bPassOnMouseMovement=false
bSelectNestedMenusImmediately=false
bHoldMenu=true
bSelectOnClose=false
bGesturingEnabled=false
fPressMenuActivationDelay=0.2
fGesturingVelocityThreshold=20.0
bSelectByVelocity=false
fMouseSelectionVelocity=75.0
bSelectByTime=false
fCommandSelectionTime=1.0
fNestedMenuSelectionTime=0.5
fMaximumOpacity=0.75
fFadeInTime=0.25
fFadeOutTime=0.15
cMenuColor=(R=0.05,G=0.05,B=0.05,A=0.0)
cHighlightColor=(R=0.8784,G=0.6314,B=0.0,A=0.0)
cTextColor=(R=1.0,G=1.0,B=1.0,A=0.0);
cIconColor=(R=1.0,G=1.0,B=1.0,A=0.0);
[AA3Baseline.AA_UIDataStore_StringList]
StringData=(Tag="SecondaryMOS",DefaultValueIndex=0,Strings=("Combat Medic","None", "three", "four"))
StringData=(Tag="MasterGraphicsQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="GraphicsQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="WorldDetail",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="FXDetail",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="DecalQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="LightingQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="ShadowQuality",DefaultValueIndex=0,Strings=("LOW","LOW"))
StringData=(Tag="VerticalSync",DefaultValueIndex=0,Strings=("DISABLED","DISABLED"))
StringData=(Tag="Fullscreen",DefaultValueIndex=0,Strings=("1","0"));
StringData=(Tag="ScreenResolutions",DefaultValueIndex=0)
StringData=(Tag="CurrentScreenResolution",DefaultValueIndex=0,Strings=("1024x768","1024x768"))
StringData=(Tag="CurrentAspectRatio",DefaultValueIndex=0,Strings=("4:3 (NORMAL)","4:3 (NORMAL)"))
StringData=(Tag="AspectRatio",DefaultValueIndex=0)
StringData=(Tag="C_4:3",DefaultValueIndex=0,Strings=("1024x768","1152x864","1400x1050","1600x1200"))
StringData=(Tag="C_16:9",DefaultValueIndex=0,Strings=("1280x720","1920x1080"))
StringData=(Tag="C_16:10",DefaultValueIndex=0,Strings=("1024x640","1280x800","1440x900","1680x1050","1920x1200","2560x1600"))
StringData=(Tag="HeadList",DefaultValueIndex=0,Strings=("Hair 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>", "Hair 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>", "Hair 3 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 3<Styles:/>"))
StringData=(Tag="EyeMorph",DefaultValueIndex=0,Strings=("Eyes 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Eyes 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="NoseMorph",DefaultValueIndex=0,Strings=("Nose 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Nose 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="MouthMorph",DefaultValueIndex=0,Strings=("Mouth 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Mouth 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="JawMorph",DefaultValueIndex=0,Strings=("Jaw 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Jaw 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="ChinMorph",DefaultValueIndex=0,Strings=("Chin 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Chin 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="BrowMorph",DefaultValueIndex=0,Strings=("Brow 1 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>","Brow 2 <Styles:Text_ToggleTabButton_Medium_Style_Transparent>of 2<Styles:/>"))
StringData=(Tag="MPClassRoleNames",DefaultValueIndex=0,Strings=("Rifleman","Grenadier"))
[AA3Baseline.AA_UIDataStore_AccountSettings]
StringData=(Tag="DISPLAY MODE",DefaultValueIndex=0,Strings=("DISPLAY MODE: ","FULL SCREEN","WINDOWED"))
[AA3Baseline.AA_UIDataStore_AudioSettings]
StringData=(Tag="VOLUME",DefaultValueIndex=0,Strings=("GAME VOLUME: ","MUSIC VOLUME: "))
StringData=(Tag="SOUND QUALITY",DefaultValueIndex=0,Strings=("SOUND QUALITY: ","LOW","MEDIUM","HIGH"))
StringData=(Tag="SPEAKER CONFIGURATION",DefaultValueIndex=0,Strings=("SPEAKER CONFIGURATION: ","HEADPHONES","2/2.1 SETUP","4/4.1 SETUP","5.1 SETUP","7.1 SETUP"))
StringData=(Tag="SPOKEN LANGUAGE",DefaultValueIndex=0,Strings=("SPOKEN LANGUAGE: ","ENGLISH","SPANISH"))
StringData=(Tag="SUBTITLES",DefaultValueIndex=0,Strings=("SUBTITLES: ","DISABLED","ENABLED"))
StringData=(Tag="VOICE CHAT",DefaultValueIndex=0,Strings=("VOICE CHAT: ","DISABLED","ENABLED"))
StringData=(Tag="NAVIGATION",DefaultValueIndex=0,Strings=("CONFIGURE VOICE SETTINGS","DEFAULTS","ACCEPT","CANCEL"))
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))
[AA3Baseline.AA_UIDataStore_ControlsSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))
[AA3Baseline.AA_UIDataStore_InterfaceSettings]
StringData=(Tag="GLOBAL TRANSPARENCY",DefaultValueIndex=0,Strings=("GLOBAL TRANSPARENCY: ","1.0"))
StringData=(Tag="BFT SETTINGS",DefaultValueIndex=0,Strings=("TO BE DETERMINED"))
StringData=(Tag="LC MESSAGE TYPE 1",DefaultValueIndex=0,Strings=("LINES: ","0", "COLORS: ","RED"))
StringData=(Tag="HUD TYPE",DefaultValueIndex=0,Strings=("HUD TYPE","NO HUD","MINIMALIST HUD","DEFAULT HUD","RADIAL MENU USER HUD","KEYBOARD USER HUD","MAXIMUM HUD","CUSTOM HUD"))
StringData=(Tag="ADVANCED",DefaultValueIndex=0,Strings=("COMPONENT","ON","OFF","CONTEXTUAL"))
StringData=(Tag="HEALTH/STAMINA BAR",DefaultValueIndex=0,Strings=("HEALTH/STAMINA BAR: ","ON","OFF","CONTEXTUAL"))
StringData=(Tag="FIRE MODE BOX",DefaultValueIndex=0,Strings=("FIRE MODE BOX","TRUE","TRUE","FALSE"))
StringData=(Tag="POSTURE BOX",DefaultValueIndex=0,Strings=("POSTURE BOX","TRUE","TRUE","FALSE"))
StringData=(Tag="BFT",DefaultValueIndex=0,Strings=("BFT","TRUE","TRUE","FALSE"))
StringData=(Tag="LOCATION BAR",DefaultValueIndex=0,Strings=("LOCATION BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="OBJECTIVE ICON",DefaultValueIndex=0,Strings=("OBJECTIVE ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="RANK ICON",DefaultValueIndex=0,Strings=("RANK ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="CLASS ICON",DefaultValueIndex=0,Strings=("CLASS ICON","TRUE","TRUE","FALSE"))
StringData=(Tag="MORALE METER",DefaultValueIndex=0,Strings=("MORALE METER","TRUE","TRUE","FALSE"))
StringData=(Tag="INVENTORY BAR",DefaultValueIndex=0,Strings=("INVENTORY BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="WEAPONS BAR",DefaultValueIndex=0,Strings=("WEAPONS BAR","TRUE","TRUE","FALSE"))
StringData=(Tag="DAMAGE MODEL",DefaultValueIndex=0,Strings=("DAMAGE MODEL","TRUE","TRUE","FALSE"))
StringData=(Tag="CONTEXTUAL ACTION",DefaultValueIndex=0,Strings=("CONTEXTUAL ACTION","TRUE","TRUE","FALSE"))
StringData=(Tag="VOICE OVER SUBTITLES",DefaultValueIndex=0,Strings=("VOICE OVER SUBTITLES","TRUE","TRUE","FALSE"))
StringData=(Tag="FRIENDLY RETICLE",DefaultValueIndex=0,Strings=("FRIENDLY RETICLE","TRUE","TRUE","FALSE"))
StringData=(Tag="EVENT MESSAGES",DefaultValueIndex=0,Strings=("EVENT MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="VOIP ICONS",DefaultValueIndex=0,Strings=("VOIP ICONS","TRUE","TRUE","FALSE"))
StringData=(Tag="SERVER MESSAGES",DefaultValueIndex=0,Strings=("SERVER MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="VOTE/KICK MESSAGES",DefaultValueIndex=0,Strings=("VOTE/KICK MESSAGES","TRUE","TRUE","FALSE"))
StringData=(Tag="TRAINING TIPS",DefaultValueIndex=0,Strings=("TRAINING TIPS","TRUE","TRUE","FALSE"))
[AA3Baseline.AA_UIDataStore_ParentalSettings]
StringData=(Tag="LANGUAGE FILTER",DefaultValueIndex=0,Strings=("LANGUAGE FILTER: ","ON","OFF"))
StringData=(Tag="NO BLOOD",DefaultValueIndex=0,Strings=("NO BLOOD: ","ON","OFF"))
StringData=(Tag="SIMUNITION ONLY",DefaultValueIndex=0,Strings=("SIMUNITION ONLY: ","ON","OFF"))
StringData=(Tag="PASSWORD",DefaultValueIndex=0,Strings=("ENTER PASSWORD: ","SUBMIT"))
[AA3Baseline.AA_UIDataStore_TrainingBCTSettings]
StringData=(Tag="FTW_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Fit To Win Obstacle Course"))
StringData=(Tag="FTW_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","Prereq_1","Prereq2"))
StringData=(Tag="FTW_UNLOCKS",DefaultValueIndex=0,Strings=("Unlock 1", "Unlock 2"))
StringData=(Tag="FTW_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches recruits common firing principles, weapon proficiency, and confidence in applying their firing skills both on a long range and in actual combat."))
StringData=(Tag="FTW_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","The player must successfully hit 24 out of 40 range targets."))
StringData=(Tag="FTW_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data","Gold"))
StringData=(Tag="FTW_STATUS",DefaultValueIndex=0,Strings=("Complete","100"))
StringData=(Tag="BRM_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Fit To Win Obstacle Course"))
StringData=(Tag="BRM_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","Prereq_1","Prereq2"))
StringData=(Tag="BRM_UNLOCKS",DefaultValueIndex=0,Strings=("Unlock 1", "Unlock 2"))
StringData=(Tag="BRM_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches recruits common firing principles, weapon proficiency, and confidence in applying their firing skills both on a long range and in actual combat."))
StringData=(Tag="BRM_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","The player must successfully hit 24 out of 40 range targets."))
StringData=(Tag="BRM_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data"))
StringData=(Tag="BRM_STATUS",DefaultValueIndex=0,Strings=("Incomplete","80"))
[AA3Baseline.AA_UIDataStore_TrainingCTTSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))
[AA3Baseline.AA_UIDataStore_TrainingMOSSettings]
StringData=(Tag="PLAYER_INFO",DefaultValueIndex=0,Strings=("Bodeman: ","236 pts."))
StringData=(Tag="AIT_INFO",DefaultValueIndex=0,Strings=("TRAINING EXERCISE: ", "Advanced Individual Training (AIT)"))
StringData=(Tag="AIT_PREREQ",DefaultValueIndex=0,Strings=("PREREQUISITE: ","BCT Graduation"))
StringData=(Tag="AIT_UNLOCKS",DefaultValueIndex=0,Strings=("Faster 40mm Reload"))
StringData=(Tag="AIT_DESC",DefaultValueIndex=0,Strings=("DESCRIPTION: ", "This training exercise teaches the basic uses of the M320 Grenade Launcher with an emphasis on efficient 40mm reloading. Soldiers will also learn basic target acqueisition and ranging skills."))
StringData=(Tag="AIT_REQ",DefaultValueIndex=0,Strings=("MINIMUM QUALIFICATION REQUIREMENTS: ","Requirements..."))
StringData=(Tag="AIT_LAST",DefaultValueIndex=0,Strings=("LAST ATTEMPT: ","No Data","Silver"))
StringData=(Tag="AIT_STATUS",DefaultValueIndex=0,Strings=("Complete","100"))
[AA3Baseline.AA_UIDataStore_TrainingOverviewSettings]
StringData=(Tag="LAST_MISSION",DefaultValueIndex=0,Strings=("BRM"))
StringData=(Tag="NEXT_MISSION",DefaultValueIndex=0,Strings=("AIT"))
StringData=(Tag="DISPLAY MODE",DefaultValueIndex=0,Strings=("DISPLAY MODE: ","FULL SCREEN","WINDOWED"))
StringData=(Tag="ASPECT RATIO",DefaultValueIndex=0,Strings=("ASPECT RATIO: ","4:3(NORMAL)","16:9(WIDE)","16:10(WIDE)"))
StringData=(Tag="SCREEN RESOLUTION",DefaultValueIndex=0,Strings=("SCREEN RESOLUTION: "))
StringData=(Tag="RES_4:3",DefaultValueIndex=0,Strings=("1024x768","1152x864","1400x1050","1600x1200"))
StringData=(Tag="RES_16:9",DefaultValueIndex=0,Strings=("1280x720","1920x1080"))
StringData=(Tag="RES_16:10",DefaultValueIndex=0,Strings=("1024x640","1280x800","1440x900","1680x1050","1920x1200","2560x1600"))
StringData=(Tag="GRAPHICS QUALITY",DefaultValueIndex=0,Strings=("LOW","MEDIUM","HIGH"))
StringData=(Tag="ADVANCED SETTINGS",DefaultValueIndex=0,Strings=("ADVANCED SETTINGS","Click to view advanced video settings"))
StringData=(Tag="ADJUST PICTURE",DefaultValueIndex=0,Strings=("ADJUST PICTURE", "Click to adjust picture settings"))
StringData=(Tag="TEST PERFORMANCE",DefaultValueIndex=0,Strings=("TEST PERFORMANCE", "Click to benchmark AA on your system"))
StringData=(Tag="NAVIGATION",DefaultValueIndex=0,Strings=("DEFAULTS","ACCEPT","CANCEL"))
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))
[AA3Baseline.AA_EventList]
bRealTimeDelayForFirstEvent=false
bSimulateInRealTime=true
fpSimulationDelayBetweenEvents=0.5
bDebugSimulationLoading=false
bDebugSimulationPlayback=true
fpUnderFireDuration=20.0
fpSurroundedMaxDistance=2750
; (e.g. Enemy / Friendly (including player) >=ratio)
fpSurroundedEnemyToFriendlyRatio=2.0
fpPFTRemainingTimePercent=0.85
bDebugWeaponShotsFiredStats=false
bDebugWeaponShotsHitStats=false
bDebugROEEvents=false
bDebugStdEvents=false
bLogXML=false
bLogText=false
bUseSimulationEventList=false
; asSimulationEventList[0]=
fpROEForgivenessTestFrequency=1.0
fpROEViolationNearMaxDistance=1375
fpMaxROEAutoKick=250
[AA3Baseline.AA_PlayerController]
bUseScaleformLogin=true
bFullScreen=True
bVerticalSync=False
CurAspectRatio=AspectRatio_43
GraphicsQuality=-1
WorldDetail=0
FXDetail=0
DecalQuality=0
LowQualityMaxDecals=50
MedQualityMaxDecals=100
HighQualityMaxDecals=200
LowQualityDecalLifetime=30.000000
MedQualityDecalLifetime=60.000000
HighQualityDecalLifetime=120.000000
LightingQuality=0
ShadowQuality=0
GameVolume=7.000000
MusicVolume=7.000000
bBlood=True
bParentalControlsChatAllowed=True
bParentalControlsVOIPAllowed=True
bParentalControlsLanguageFilterEnabled=False
szParentalPassword=
HUDTransparencyLevel=75
HealthBarSetting=1
DamageModelSetting=2
FireModeSetting=0
PostureBoxSetting=1
BlueForceSetting=1
LocationBarSetting=1
WeaponIconsSetting=2
EquipmentIconsSetting=2
StaminaBarSetting=2
MessageBoxSetting=1
MissionClockSetting=1
VOIPSetting=1
CrosshairSetting=1
VoteMessageSetting=1
ContextualTextSetting=1
HelpTextSetting=1
DialogSubSetting=1
TeamSayColor=(R=6.000000,G=144.000000,B=82.000000,A=0.750000)
GlobalChat=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
AdminColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
GoodNewsColor=(R=0.000000,G=169.000000,B=238.000000,A=0.750000)
BadNewsColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
ScoreColor=(R=250.000000,G=190.000000,B=32.000000,A=0.750000)
ServerColor=(R=147.000000,G=147.000000,B=147.000000,A=0.750000)
BladeColor=(R=0.000000,G=0.000000,B=0.000000,A=0.750000)
SelectColor=(R=253.000000,G=190.000000,B=18.000000,A=0.750000)
TextColor=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
bIsGestureControled=false
GestureSensitivity=75
RadialTransparency=75
bFloatingScoreboard=True
bUseScaleformUI=true
bUseTS3VOIP=true
bTS3UseVOX=False
iTS3AGCLevel=16000
iTS3AGCMaxGain=30
iTS3VOXLevel=0
iTS3VolumeLevel=1
MessageBoxLayout[0]=(MessageType=2,NumLines=5)
MessageBoxLayout[1]=(MessageType=1,NumLines=2)
MessageBoxLayout[2]=(MessageType=3,NumLines=2)
MessageBoxLayout[3]=(MessageType=4,NumLines=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=1)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M16A4",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M4A1",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_HardBoxAmmo",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_SoftBagAmmo",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="GRENADIERM16A4_M320",LoadoutPref=1,TopRailPref=0)
LoadoutPrefs=(KeyName="SQUAD DESIGNATED MARKSMANAA_BulletWeapon_M16DMR",LoadoutPref=1,TopRailPref=2)
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",LoadoutPref=1,TopRailPref=0)
WeaponPrefs=(KeyName="SQUAD LEADERWeapPref",WeaponIndex=1)
WeaponPrefs=(KeyName="FIRETEAM LEADERWeapPref",WeaponIndex=1)
WeaponPrefs=(KeyName="RIFLEMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="AUTOMATIC RIFLEMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="GRENADIERWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="SQUAD DESIGNATED MARKSMANWeapPref",WeaponIndex=0)
WeaponPrefs=(KeyName="VIPWeapPref",WeaponIndex=0)
bPMEnlistmentViewed=False
bPMBCTGraduationViewed=False
bPMAITTrainingViewed=False
bPMFirstDeployedViewed=False
bServerAllowsAuthTest=False
bAuthLoginOptionSaveUserName=False
bAuthLoginOptionAutoLogin=False
bAuthAlwaysSelectSoldier=False
bAuthAlwaysLoginSoldier=False
bEnableTTS=False
sSavedActivePlayerAuthUserName=
sSavedActivePlayerAuthPassword=
sSavedActiveSoldierName=
iSavedActiveLastNewsID=0
TextureQuality=0
ReceiveVolume=0.000000
VOXVolume=0.000000
CurLoadoutPref=0
iTS3LoggingLevel=0
sVotedServers=
[AA3Baseline.AA_PlayerReplicationGameInfo]
SelectionQueueWaitTimeScalar_Honor=1.5f
SelectionQueueWaitTimeScalar_PrevScore=0.5f
SelectionQueueWaitTimeScalar_Servertime=1.0f
[AA3Game.AGP_GameInfo]
VOIPServerMode=VSM_TEAM_CHAT
CommDisciplineMaxTime=10.000000
CommDisciplineMinTime=10.000000
VOIPQuality=VQ_HIGH
bVOIPEnabled=True
GoalScore=0
MaxLives=0
TimeLimit=10
[AA3Game.AGP_PlayerController]
bFireteamVoicePriority=True
EnableVOIP=True
InteractDistance=512.000000
bEnableHotbox=false
HBAimBounds=(Yaw=5000,Pitch=3000)
HBScreenBounds=(X=0.050000,Y=0.050000)
HBHightReadyRandRange=(Pitch=20,Yaw=45,Roll=0)
HBCameraFollowRatio=0.700000
HBBoundsShapeType=HBT_Ellipse
bHotBoxActive=false
HBTetherDecayRate=5.000000
HBTetherTolerance=7.000000
bShowCenterCrossHair=true
bAutoCenterHBOnWeaponRaise=false
bEnableTTS=false
bNoBlood=False
bDisableChat=False
bDisableVOIP=False
szParentalPassword=
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_HardBoxAmmo",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_SoftBagAmmo",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="GRENADIERM16A4_M320",loadoutPref=1,topRailPref=0)
LoadoutPrefs=(KeyName="SQUAD DESIGNATED MARKSMANAA_BulletWeapon_M16DMR",loadoutPref=1,topRailPref=2)
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",loadoutPref=1,topRailPref=0)
WeaponPrefs=(KeyName="SQUAD LEADERWeapPref",weaponIndex=1)
WeaponPrefs=(KeyName="FIRETEAM LEADERWeapPref",weaponIndex=1)
WeaponPrefs=(KeyName="RIFLEMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="AUTOMATIC RIFLEMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="GRENADIERWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="SQUAD DESIGNATED MARKSMANWeapPref",weaponIndex=0)
WeaponPrefs=(KeyName="VIPWeapPref",weaponIndex=0)
ForceFeedbackManagerClassName=
[AA3Baseline.AA_HUD]
bDrawGameInfoOnHud=false
[AA3Baseline.AA_HUD_Icon]
IconScaleUpRate=0.1
IconScaleUpStartValue=1.0
IconScaleUpEndValue=1.25
IconScaleDownRate=0.2
IconScaleDownStartValue=1.25
IconScaleDownEndValue=1.0
IconInsertionScaleUpRate=0.2
IconInsertionScaleUpStartValue=0.0
IconInsertionScaleUpEndValue=1.0
IconRemovalScaleDownRate=0.2
IconRemovalScaleDownStartValue=1.25
IconRemovalScaleDownEndValue=0.0
IconInsertionScaleUpActiveRate=0.2
IconInsertionScaleUpActiveStartValue=0.0
IconInsertionScaleUpActiveEndValue=1.25
IconRemovalScaleDownActiveRate=0.5
IconRemovalScaleDownActiveStartValue=1.0
IconRemovalScaleDownActiveEndValue=0.0
[AA3Game.AGP_UIInventoryList_Weapons]
DefaultXOffset=0.0
DefaultYOffset=0.88
[AA3Game.AGP_UIInventoryList_Miscellaneous]
DefaultXOffset=0.9444
DefaultYOffset=0.04
[AA3Baseline.AA_UIWorldObjectWidget]
YellowColor=(R=0.673049f,G=1.0f,B=0.0f,A=1.0f)
BlackColor=(R=0.0f,G=0.0f,B=0.0f,A=1.0f)
WhiteColor=(R=1.0f,G=1.0f,B=1.0f,A=1.0f)
RedColor=(R=0.673049f,G=0.0f,B=0.0f,A=1.0f)
GreenColor=(R=0.0f,G=0.219520f,B=0.0f,A=1.0f)
DarkGreenColor=(R=0.047f,G=0.212f,B=0.918f,A=1.0f)
LightGreenColor=(R=0.05f,G=0.67f,B=0.0f,A=1.0f)
GreyColor=(R=0.219520f,G=0.219520f,B=0.219520f,A=1.0f)
GoldColor=(R=1.0,G=0.612066,B=0.028991,A=1)
[AA3Baseline.AA_UIInventoryListItemComponent]
FillColor=(R=0.6, G=0.6, B=0.6, A=0.7)
SelectedColor=(R=0.6, G=0.6, B=0.6)
BorderColor=(R=0.0, G=1.0, B=0.0)
HighlightColor=(R=1.0, G=0.0, B=0.0)
[AA3Baseline.AA_UIMultiLabel]
ScoreColor=(R=1.0,G=0.8,B=0.0,A=1.0)
ROEColor=(R=1.0,G=0.0,B=0.0,A=1.0)
SayColor=(R=1.0,G=1.0,B=1.0,A=01.0)
FireTeamColor=(R=0.0,G=1.0,B=0.0,A=1.0)
TeamSayColor=(R=0.0,G=0.0,B=1.0,A=1.0)
DeathColor=(R=1.0,G=0.0,B=0.0,A=1.0)
EnemyConfirmColor=(R=1.0,G=1.0,B=1.0,A=1.0)
RulesColor=(R=0.0,G=1.0,B=0.0,A=1.0)
InfoColor=(R=0.0,G=1.0,B=0.0,A=1.0)
JoinLeaveColor=(R=1.0,G=1.0,B=1.0,A=1.0)
PunkBusterColor=(R=0.0,G=1.0,B=0.0,A=1.0)
AdminColor=(R=1.0,G=0.0,B=0.0,A=1.0)
DefaultColor=(R=1.0,G=1.0,B=1.0,A=1.0)
CustumOrder=(Group=2,MaxMessageDisplay=4)
CustumOrder=(Group=1,MaxMessageDisplay=2)
CustumOrder=(Group=3,MaxMessageDisplay=3)
CustumOrder=(Group=0,MaxMessageDisplay=1)
[MoveForward AA_UIDataProvider_KeyBinding]
Command=GBA_MoveForward
bIsCrucialBind=true
[MoveBackward AA_UIDataProvider_KeyBinding]
Command=GBA_Backward
bIsCrucialBind=true
[StrafeLeft AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeLeft
bIsCrucialBind=true
[StrafeRight AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeRight
bIsCrucialBind=true
[TurnLeft AA_UIDataProvider_KeyBinding]
Command=GBA_TurnLeft
[TurnRight AA_UIDataProvider_KeyBinding]
Command=GBA_TurnRight
[RadialMenu AA_UIDataProvider_KeyBinding]
Command=GBA_RadialMenu
bIsCrucialBind=true
[Crouch AA_UIDataProvider_KeyBinding]
Command=GBA_Crouch
bIsCrucialBind=true
[IncreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireUp
bIsCrucialBind=true
[DecreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireDown
bIsCrucialBind=true
[LeanLeft AA_UIDataProvider_KeyBinding]
Command=GBA_LeanLeft
bIsCrucialBind=true
[LeanRight AA_UIDataProvider_KeyBinding]
Command=GBA_LeanRight
bIsCrucialBind=true
[Fire AA_UIDataProvider_KeyBinding]
Command=GBA_Fire
bIsCrucialBind=true
[Use AA_UIDataProvider_KeyBinding]
Command=GBA_Use
bIsCrucialBind=true
[ShowMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ShowMenu
bIsCrucialBind=true
[TogglePhysicsMode AA_UIDataProvider_KeyBinding]
Command=GBA_TogglePhysicsMode
[ToggleSpeaking AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSpeaking
[Talk AA_UIDataProvider_KeyBinding]
Command=GBA_Talk
bRemoveOnPS3=True
[TeamTalk AA_UIDataProvider_KeyBinding]
Command=GBA_TeamTalk
bRemoveOnPS3=True
[ToggleProne AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleProne
[MeleeAttack AA_UIDataProvider_KeyBinding]
Command=GBA_MeleeAttack
bIsCrucialBind=true
[ToggleSights AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSights
[ToggleRunSprint AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleRunSprint
bIsCrucialBind=true
[ToggleStance AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleStance
[ToggleWeaponContextMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponContextMenu
[ToggleWeaponFlashlight AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponFlashlight
bIsCrucialBind=True
[CameraDefault AA_UIDataProvider_KeyBinding]
Command=GBA_CameraDefault
[CameraFirstPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFirstPerson
[CameraThirdPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraThirdPerson
[CameraFixed AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixed
[CameraFixedTracking AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixedTracking
[CameraFreeCam AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFreeCam
[AA3Game.AGP_HUD]
NotificationMessageDisplayTime=5.000000
bShowHUD=True
bShowDebugMessages=False
[AA3Baseline.AA_PostProcessController]
bEnableWeaponPostProcess=true
[AA3Baseline.AA_GameReplicationInfo]
bMPCheatsEnabled=false
SpectatorMode=SpecMode_All
TS3ServerMode=TS3SM_TEAM_CHAT_DEADRULES
sServerOwnerName=
sServerOwnerWebsite=
sServerHostingCompany=
sAdminName=
sAdminEmail=
[AA3Baseline.AA_Authorization]
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
iLANServerListenerPort=9001
[AA3Baseline.AA_ServerAuthorization]
bDisableMBSUpdatingMessage=true
sAuthHostServerIPAddress=auth.aa3.americasarmy.com
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
; sMBSExternalGameServerIP=
;sMBSLANGameServerIP=
iMBSBaseGameServerQueryPort=39300
iMBSServerQueryPortRange=39400
iMBSLANServerListenerPort=9000
bAuthAlwaysAllowUserGroup=true
; This can be set with the server command line "?AuthServerIP=x.x.x.x" and it will override this INI value.
sAuthServerIPAddress=8.12.70.143
iAuthServerGamePort=8777
sServerOwnerName=America's Army 3 Server
[OnlineSubsystemAA3.OnlineSubsystemAA3]
ATSServerIPAddress=ats.aa3.americasarmy.com
STSServerIPAddress=sts.aa3.americasarmy.com
AuthServerIPAddress=auth.aa3.americasarmy.com
MBSServerIPAddress=mbs.aa3.americasarmy.com
AuthenticationPort=8338
ATSPort=3030
ATSUseLocalRules=0
[AA3Game.AGP_UIManager_MPGame]
bUseFlashUI=true
[IniVersion]
0=1242677847.000000
1=1245058171.000000