Okay here's the deal. The gameservers do not offer fast HTTP downloads so you can not put your custom maps on them for transfers. They throttle the bandwidth to around 12 kps to porotect anyone from "hogging" all the available bandwidth.
SO, if you have a hosting website that supports large storage needs and fast http downloads and ample ftp uploads this is what you do:
In your hosting site make a folder off the root called
Then make two folders off of that as follows:
Put all IWD files (as well as mod.ff and all config files) into the mods/"yourmodnamehere" folder
Put all maps into the usermaps folder
Make sure that your gameserver reflects EXACTLY all files and folders like your redirect.
Then go to your server.cfg and make sure that the following lines appear with your names substituted for mine.
Mine are below:
set sv_allowdownload "1"
set sv_wwwDownload 1
//set sv_wwwbaseURL "http://www.mediamax.com/fightingmedic/cod4/mods/uff"
//set sv_wwwbaseURL "http://www.mediamax.com/fightingmedic/Hosted/cod4/mods/uff"
set sv_wwwdldisconnected "0"
That should do it. If the download speeds are around 12kps then the redirect is not set up right or is unavailable.
Hope this helps!
well your wrong about a few things fightingmedic.
1. GS does cap their bandwidth speed to their servers not the websites hence why you only get 12-13 kb/s download speed, if the website redirect is setup properly then the downloads speeds may vary from 200-800 kb/s depending on your connection & ISP
2. if thats your setup for your redirect settings then it wont work since you have // in front of your website redirect setting
3. not all iwds go into the mods folder, some maps require that the iwd remain in that particular map folder. Best bet is to read the readme.txt file that comes along with the map